![]() ![]() ![]() Robinett’s aim for Adventure was to translate the overall feel of Colossal Cave Adventure to a more graphical presentation that players of the game would interact with directly using a joystick. By contrast, Colossal Cave Adventure took up several hundred kilobytes. On top of that, the Atari 2600’s meagre 128 bytes of RAM would likely make things a bit of a challenge to squeeze in, as would the fact that most Atari 2600 cartridges only contained up to about 4 kilobytes of data. For starters, the Atari 2600 lacked a keyboard, so the original Colossal Cave Adventure’s natural language text parser would have to go. This genre-defining experience was originally composed for mainframe computers, but in the years following its release it was ported to a wide variety of home computer platforms.Īdapting Colossal Cave Adventure to a platform such as the Atari 2600 was always going to be a challenge. Today we’re heading back towards the very dawn of gaming to take a look at an incredibly influential title: the simply named Adventure from the Atari Collection 1 cartridge.Īdventure comes to us from 1980, and was composed by Warren Robinett for the classic Atari 2600 console, which was still known as the “video computer system” or “VCS” at that time.Īdventure was originally conceived to be a graphical adaptation of William Crowther and Don Woods’ 1977 text adventure Colossal Cave Adventure. ![]() The Evercade library runs the gamut from the earliest days of gaming right up until the polygonal revolution of the 1990s. Adventure, Atari 2600, Atari Collection 1, EVERCADE, Evercade Game Spotlight ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |