![]() ![]() You are also free to add any other file and folders, but these won't be loaded automatically by the game.Īdding new things and changing the others The file should at least contain a title (the mod's name) a description, an author (you), an api_version (should be the latest), and a mod_version. You can just copy and paste another mod's _polymod_meta.json here and then modify its contents to correspond to your mod. This is a JSON file that contains some data about your mod. This is not actually displayed anywhere at the moment. png image that should represent your mod. This folder will be used to modify specific parts of existing content without adding any. This folder will be used to add new content without modifying currently existing content. This one will contain the actual items, contestants, etc.Ĭreate another data folder alongside _append and _merge for changes to contents of files that do not work with _merge, such as generators and graphics.Īdd _polymod_icon.png in the mod's folder, this will be your mod's icon - though it is never displayed anywhere yet.Īdd _polymod_meta.json in the mod's folder, this will your mod's displayed name and description. In each of these 2 folders, add a new folder named data. ![]() ![]() In the folder create a new folder with the name of your mod.Ĭreate 2 more folders in the mod's folder with the names _append and _merge, these will be used to add to CSV spreadsheets and modify particular rows in them respectively. Open your Dicey Dungeons folder and go in mods. You will also want to have the Haxe documentation on hand, and the more accessible Haxe Code Cookbook. If you are able to contribute, please do! This guide assumes you know some programming basics. 3 Adding new things and changing the others. ![]()
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